

Riot came to We Are Royale with one initial objective. To find a way to organize, coordinate and display projects in a way that is informative & presentable to share holders as well as their players.I was brought in to handle the initial design behind the user experience and adjust our end interface with Riots needs. Creating a robust timeline tool to display work across divisons so they can align on events, releases, or see where theres potential to collaborate across teams.

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Riot came to We Are Royale with one initial objective. To find a way to organize, coordinate and display projects in a way that is informative & presentable to share holders as well as their players.I was brought in to handle the initial design behind the user experience and adjust our end interface with Riots needs. Creating a robust timeline tool to display work across divisons so they can align on events, releases, or see where theres potential to collaborate across teams.

Legal
Privacy
All Rights Reserved
Contact


Riot came to We Are Royale with one initial objective. To find a way to organize, coordinate and display projects in a way that is informative & presentable to share holders as well as their players.I was brought in to handle the initial design behind the user experience and adjust our end interface with Riots needs. Creating a robust timeline tool to display work across divisions so they can align on events, releases, or see where theres potential to collaborate across teams.

Contact
Legal
Privacy
All Rights Reserved